Workshop:1

PPP - process/practice/praxis
interdisciplinary media art workshop

The PPP is an interdisplinary media art workshop: a cutting-edge programs in collaborative, experimental, transdisciplinary artistic production.
The goal of the program is to provide students with training, theoretical and technical background, and practical experience in the conceptualization and production of collaborative, multi-disciplinary artworks presented in a performance setting. Specifically, students learn to use any kind of art media and technology as a means of extending their personal artistic practice and facilitating cross-disciplinary artistic collaborations. Students with diverse academic, artistic, professional, and cultural backgrounds enter the program and work in collaborative groups throughout the course of study, with close mentoring by faculty members. In the end of the program a major collaborative thesis production is created and presented in a professional venue.
Interdisciplinary media arts embraces an expansive definition of art, and acknowledges the blurring boundaries between the arts, between fine art and commercial art, and between art and science. Interdisciplinary media arts promotes the idea that body, visual art, architecture, but also computer programming, like image and sound manipulation, are important and exciting art form for contemporary practitioners.

 

 

Workshop:2

From Objective map to subjective mapping

Rem Koolhaas wrote that it's "sometimes important to find out what the city is, instead of what it was, or what it should be." True enough, but is the city knowable? How can we theorize cities without losing sight of their extraordinary variety and vitality?
From objective map to subjective is a workshop created for the purpose of reflecting upon and revising existing norms, conventions and forms of practices in around the relation between performance, city, urban geography, visual art and generative code. Through two meetings, students are introduced to key moments of experimentation in multidisciplinary activities from Geo-Locative technologies to video, from urban-site specific intervention to performance art, to examine the power of inter-mediality in innovative art practices. In response, students would create their own subjective maps as video, sound works, proposal for project, that examine and respond to class discussions and to address new screen contexts outside the common idea of mapping, cartography and urban space reading. The workshop, conducted as a concept-driven workshop, also upholds a new mode of learning that abolishes the assumed distinction between a studio and a theory class.

 

School of Architecture - China University, Dept.Architecture - Hong Kong. 20/10 to 02/11/09

Mondo Festival - Forli 13/05/09

Festival Shifting. Cagliari, 06/02/2010

 

Workshop:3

ROT: (UN)defined trajectories and (IN)formal orders
Methodology as performance practice

Taking the method as point of departure, the workshop is an invitation to embark a journey through a new investigation around the body as an architecture or a numerical system. What does it mean consider to the body as a “system”?. Nikolas Luhmann for example, describes a social system as an auto-poetic, self-referential system, a system grounded upon sense, which differentiates itself from an environment, and which operates through and is ultimately elementary of communications. These communications are the topic of concern. Of equal interest is the development of a "universal" language in which excludes nothing and no one.
In an increasingly virtual and exclusively media-distributed world, the body is the window through which one can contemplate the intersections between different parts of this world.
The center of the workshop is the investigation of the notion of “system”. An exploration of scientific or mathematical model as a method of composition for dance and choreography. In particular it will focus on how students can use practice as a research tool, in a systematic or methodological way during a creative process.

 

Glimpse - Master D3D - Digital Environment Design Naba, Milano - VIDEO

 

WEME/Mnemonic Glitch Project- Master D3D - Digital Environment Design Naba, Milano - VIDEO

 

Workshop:4

VCCT: Vedic Choreography Cube Tool

The Vedic Choreography Cube Tool is a choreographic methodology. This methodology devises the joins of the human body in 8 colors where a cube is possible to be built up. Every cube’s angle represents one of these color-joins and give the potentiality of creating a dance sequence by using only one of the millions different possible cubes. The most important outcome of this methodology regard to perception of changing the way the body has learned to move by giving it new spurs based on this different logic.
According to this structure there are eight main elements in our body: head, shoulder, elbow, wrist, hip, sacrum, hip, knee, feet. They can be used as a starting point in building up our choreography. Each part has a colour representative: white, yellow, orange, red, violet, brown, green, blue. Using these eight colours we can build a cube which illustrates all the relations and surfaces that we were going to use in our sequence. The structure of this geometrical body enables a performer to create many versions of its movements. Each of these relations can be read in a different way, therefore the variety of exploring this cube is endless.

 

Master Performance Design and Practice - Central Saint Martins University of Art - London